Coming soon
FlowDesk
A visual production workspace for game creators.
Organize game projects, connect files and folders, validate Unity packages, plan Asset Store releases, and prepare engine-side actions from one node-based workspace.
The problem
Game production gets scattered.
A single asset package can involve Unity folders, prefabs, scenes, materials, textures, documentation, export paths, validation results, store metadata, version notes, and fix tasks. Most tools only handle one part of this. FlowDesk brings these pieces into one connected workspace.
Product preview
A real workspace for real production states.
FlowDesk combines node maps, package organization, art direction, quick creation, notes, milestones, and project health into one visual desk.
Product pillars
Built for production context, not just task tracking.
Visual organization
See the project as a map, not a pile of folders and disconnected notes.
Functional nodes
Nodes can hold files, package source sets, validation results, queue state, art cards, and more.
Engine-aware workflows
FlowDesk coordinates with Unity instead of pretending the engine does not exist.
Local-first safety
Project data and bridge commands stay close to the project, visible and cancellable.
First major workflow
Unity Asset Store package preparation.
FlowDesk is being built first around practical Unity asset workflows: source sets, validation, queue visibility, and export handoff.
- Link sourcesConnect multiple folders and files that belong to one package.
- Validate through UnityUse Unity Asset Store Tools as the source of truth for validation.
- Inspect queueSee pending Unity bridge commands before the editor processes them.
- Prepare handoffMove toward a clean export process with explicit user intent.
Feature direction
A production desk for game creators.
Node-based production canvas
Connect assets, notes, tasks, references, package plans, and validation results on one canvas.
Asset Store Publisher node
Create one Publisher Package node per Asset Store product, with source folders, metadata, validation, and export planning.
Bridge queue control
Refresh the queue, inspect actions, and cancel commands before Unity processes them.
Art direction boards
Build structured art bibles, moodboards, character rules, VFX direction, UI style systems, and prompt recipes.
UI and level planning
Plan screens, HUD layouts, menu structures, level concepts, and test-room ideas directly inside the workspace.
Local-first workflow
Designed as a desktop app for real project folders, not a detached cloud dashboard.
Bridge safety
Commands should be visible before they run.
- Commands should be queued, visible, and cancellable.
- Export should require explicit user intent.
- Unity remains the authority for Unity-specific validation.
- Project-modifying actions should be clear and inspectable.
Roadmap
In active development.
Near term
Stabilize Publisher node, bridge install/update flow, command queue visibility, and Unity validation display.
Phase 1
Multi-folder package source sets, metadata, validation results, queue viewer, export path, and local report export.
Phase 2
Export history, versioned package records, release notes generation, and upload handoff improvements.
Later
Multi-package dashboards, Blender workflow hooks, Unreal direction, team review workflows, and optional sync.
FAQ
Practical answers.
Is FlowDesk a Unity plugin?
FlowDesk is a desktop app with an optional Unity editor bridge. The desktop app organizes production work, while the bridge lets Unity process selected commands.
Does FlowDesk replace Unity Asset Store Tools?
No. FlowDesk should use Unity Asset Store Tools as the validation source of truth and display results in a broader production context.
Is FlowDesk cloud-based?
FlowDesk is designed as a local-first desktop app. Future sync or collaboration can be optional, but the core workflow is local project focused.
Is FlowDesk ready now?
FlowDesk is in active development and should be presented as Coming Soon.
Coming soon
Follow FlowDesk development.
The first release direction focuses on Unity asset workflows, visual project organization, package validation, and safer export preparation.
Request early access