Performance Tips

  • To achieve the best results across different devices:
    • Use Sprite Atlas to reduce draw calls.
    • Choose appropriate sprite sizes for your target platform — for mobile games, avoid extremely large textures (e.g., 10K+ pixels) to maintain performance and memory efficiency.
    • Limit simultaneous transparent shaders where possible.
    • Disable Post Processing per camera if not required.
    • Reduce particle emission rates for mobile targets.
    • Organize and sort layers properly to minimize overdraw.

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