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To achieve the best results across different devices:
• Use Sprite Atlas to reduce draw calls.
• Choose appropriate sprite sizes for your target platform — for mobile games, avoid extremely large textures (e.g., 10K+ pixels) to maintain performance and memory efficiency.
• Limit simultaneous transparent shaders where possible.
• Disable Post Processing per camera if not required.
• Reduce particle emission rates for mobile targets.
• Organize and sort layers properly to minimize overdraw.