Performance Tips

  • To achieve the best results across different devices:
    Use Sprite Atlas to reduce draw calls.
    Choose appropriate sprite sizes for your target platform — for mobile games, avoid extremely large textures (e.g., 10K+ pixels) to maintain performance and memory efficiency.
    Limit simultaneous transparent shaders where possible.
    Disable Post Processing per camera if not required.
    Reduce particle emission rates for mobile targets.
    Organize and sort layers properly to minimize overdraw.

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